![]() Your assailants appear to have no interest in your goods, they abducted you without giving reason. On the latest such occasion you were ambushed during your trip. From time to time you travel to nearby villages in an effort to expand your market. You are cobbler of notable skill from the village of Pirn. Is rumored to have a limited command over Thaumaturgy in the future. Decent armour with long sleeved chain-shirt and a fine well crafted sword. A proctor was sent before you, but she has not reported back and is considered missing.ĭefeat the proctor on level 3 and obtain and examine (double click) her Proctor's Seal. The king has been petitioned to stop a series of abductions occuring in the villages of Benston and Pirn. You are sworn to uphold the law of Ardent and carry the king's authority over all. Will under no circumstances allow the use of Thaumaturgy. Not implemented yet, but likely requires meeting the Knight who is planned to appear in level 5. Your lord Ermus has tasked you to investigate a series of disappearances in the villages of Benston and Pirn within his tenure. You have limited combat experience, but thanks to your family's wealth you were able to train, purchase the equipment and become knighted. Poorly equipped: starts with only a Cloth Shirt, Leather Trousers, a pair of Leather Shoes, and no weapon. The "unknown" is the only option for a player to attain the fullest potential of Thaumaturgy. Thanks for making me work for it Bare Mettle.You don't know who you are, but there may be great potential in you. Sure I still play other games, but every now and then in the back of my mind I hear a small sigh as I enter a room and things are flashing at me 'Look at me! Look at me!" But I am glad I was indoctrinated into it. TBH I never really knew I wanted any of these things until I first saw the KS trailer and then started playing the game. This is what BM has done with Exanima and Sui Generis. A small key hidden under a bunch of boxes and debris does not say horrible design to me, it says deep consideration for the story and an attention to detail unparalleled in the video game market. Now I come along a decade or so later, sure sometimes I might kill a zombie that has keys on him, awesome! Great news! But I can't expect all keys to be gotten so easily. He stashes the key under the debris in the corner.Ī few hours later, a mysterious force reanimates his body and he mindlessly wanders for eternity, all thought of they key and the treasures it kept safe forgotten. Horrible design? This is an RP game (role playing) You are to put yourself into your characters shoes(or boots, or Uggs), Just suppose for a minute, many years ago when this underground place went to hell, one of the last survivors was being attacked by a creature, as he laid there, slowly being transformed into an undead horror, he took that key(that unlocked a room that held powerful items, too powerful some might say) and he took that key and slid it under a pile of broken boxes and debris, with his last bit of human strength and sound mind, he hid that key, did what he could do to try and make sure no one ever found it. If I am going to decide to venture into an underground world. Make me work to acquire things, don't just hand me a a kick ass mace because I helped round up some chickens. Is your house setup the most efficient way possible? Your kitchen? Your garage? I enjoy this deviation from the video game norm and am happy as hell the Devs do not plan and making the game 'easier' just because it isn't like the type of games we are used to playing. Exanima/SG is more of a world you are getting put into. Horrible level design? I guess if you are playing a game that was made to be a game, then that might be true. ![]() ![]() Not only is the combat not a point and click spam-fest, but the game itself doesn't give you blinking arrows showing you what to do and where to go. Personally I am glad there is finally a game that holds me responsible for my actions. ![]() But there seems to be every indication that things happened suddenly and they did not really have any time to pack, and put things neatly away where they belonged. We have no idea what happened to these people down here. Giving us not-so-subtle pointers on where to look for things. We have gotten spoiled playing all these games that hold our hand and walk us through every step. Click to expand.I am pretty sure this is the exact kind of thing the Dev's are trying to avoid when they created this game. ![]()
0 Comments
Leave a Reply. |